package com.powergame.engine;

import com.jme3.bounding.BoundingVolume;
import com.jme3.collision.Collidable;
import com.jme3.collision.CollisionResults;
import com.jme3.collision.UnsupportedCollisionException;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.SceneGraphVisitor;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.powergame.main.PowerGame2DMain;
import com.powergame.model.Equipe;
import com.powergame.model.Jeu;
import com.powergame.model.Joueur;
import com.powergame.model.Piece;
import com.powergame.model.PowerGameUtils;
import com.powergame.model.Secteur;
import com.powergame.model.TypePiece;
import java.util.Queue;

/**
 * PowerGameGameEngine.java
 *
 * Controleur pour la gestion du jeu 
 *
 * @author ToF
 */
public class PowerGameGameEngine {
    
    private PowerGame2DMain application = null;
    
    private Jeu jeu = null;
    
    public String message = null;
    
    private PowerGameDisplayEngine displayEngine = null;
    
    public PowerGameGameEngine(PowerGame2DMain application, Jeu jeu, PowerGameDisplayEngine display){
        this.application = application;
        this.jeu = jeu;
        this.displayEngine = display;
        
        init();
    }
    
    public void init(){
    }
    
    public void update(float tpf){
    }
}
